I started out in music as a bass player and backing singer for a four-piece alternative band in the late ’90s, playing shows and recording music in and around Hertfordshire.

In those early years, I was introduced to my first Digital Audio Workstation (DAW), namely Cool Edit Pro—now Adobe Audition—and taught myself the ropes of digital home recording and mixing, using budget gear to capture my guitars and voice and combining them with midi instruments, effects and plugins. Little did I know then, I’d fallen down a rabbit hole from which I would never emerge! I’ve since adopted several software solutions into my repertoire, including Cubase, Reason, Pro Tools, and Reaper.

In 2003, I joined Hitchin-based ska-punk septet Weightloss as their front-man and lyricist. We toured and released music DIY for almost a decade, releasing the album Our Thoughts Are Just Noise in 2007.

Weightloss 2009

For most of the 2000s, I hustled as a live sound engineer, and as a general stage and stall hand around the southern festival circuit, including Rhythms of The world, Glastonbury, Hyde Park, V-Fest and Silverstone F1. I also worked in customer service and IT support as a way to supplement my early career in music and sound.

I began exploring sound design through local independent radio and events in the late 2000s and soon became excited by its potential application in film and video games. Considering it an evolution of my earlier adventures in music, sound design broadened my scope of possibilities for working with audio, stimulating my brain in new and liberating ways.

Events
By 2010 I’d been collaborating with the Rogue Collective in Hitchin for a few years. Bringing together local musicians, visual artists and photographers, we’d throw regular parties at Hitchin’s Club 85 music venue.

rogue-heroes

The Rogue Collective brought in bands and artists from around the country to headline regular events.  I contributed theatrical sound design elements to support the various themes, such as Halloween, The Future is Broken, The Victorian Ball, and The Masquerave. I also co-produced a podcast to promote Rogue nights, incorporating sound design elements in keeping with the theme of each event while showcasing interviews and local music.

Radio & Podcasts
Colleagues Matt Turner, Matt Sanchez and I would showcase upcoming acts with guests and recorded interviews on YOR Radio, a local youth-led digital radio station.  Each radio show would subsequently release as a podcast. I also produced a promotional podcast in 2013 for a weekly live comedy event at Stevenage’s Cinnabar, in association with local comedian Mr Matt Smith.

cinnahaha

Film Sound
Since 2015 I’ve teamed up with student filmmakers, capturing and editing sound for several short films, including by my own no-budget short horror Slake, which I wrote, directed and edited after gratefully enlisting a small, passionate cast and crew. 

Slake

When approaching the soundtrack for Slake, I decided to limit my creative parameters by way of using only found sound throughout, incorporating my own field recordings and sounds created from various objects. This limitation also extended to the film’s score, where I transformed a chromed lampshade into a playable midi sampler instrument which formed the basis for the film’s musical cues.

Theatre
I’ve collaborated on a variety of professional theatre productions, including several with the Shooting Fish Theatre Company in Lincolnshire, as well as a touring production with The Birmingham Repertory Theatre. Ranging in genre, from science fiction and period thriller to contemporary drama and musical ‘gig’ theatre, each production was distinct in style and theme, stimulating and challenging my creativity while leveraging the skills and experience I’d accrued over the previous years.

Post-Production & Game Audio
My work in film has continued, having developed sound and music for promotional video content and audio post-production for short films. I also enjoy tinkering with the tools and techniques of game audio middleware, namely Fmod and Wwise, exploring ways to create and manipulate interactive audio.