I enjoy working with sound and music for theatre, film and games, with over 15-years’ experience recording, editing and mixing.
I find deep satisfaction in synchronising discrete layers of audio into a cohesive soundtrack—be they dialogue, sound effects, or music—while solving the many tiny problems that invariably arise along the way (ADR, anyone?) All in service to narrative and a collective vision for a compelling story.
After a decade spent creating and performing music in bands, I picked up a thing or two about audio production, eventually landing a gig designing idents, jingles, and recording interviews for a local, online radio broadcast. It was there I got the sound design bug, and my ambitions towards film began to percolate.
Fast forward a few years and, since gaining a bachelor’s degree in sound design, I’ve worked as a sound designer and composer for a variety of theatre productions and radio plays, recorded and edited sound for student and no-budget short films, as well as composing music for the occasional promotional video. I also enjoy exploring game audio integration through middleware such as Wwise and, as a keen field recordist, I have an ever-expanding library of original sounds to use in my work.
Read more about my earlier career, here.